Update 1.3
Treasure Retriever » Devlog
Improvements
Further optimizations for lighting (lightmap baking) and lower render quality
To do
Initial load time is still much longer than I want. First render of new assets (like enemies when they spawn) still causes stuttering.
I'm looking into ways of improving this. Preloading doesn't seem to help. I suspect Godot does some hidden optimization any only loads scenes when they enter screenspace. Not sure how this could be disabled.
Files
game_v7.zip Play in browser
1 day ago
Treasure Retriever
PP Jam #25 submission - FPS Platformer
More posts
- Update 1.22 days ago
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